Chess Learning Print Pack

Start Here

Six true-beginner lessons covering the board, pieces, check, checkmate, castling, stalemate, and draw basics.

Includes 6 lessons in curriculum order.

Student copy only — no answers are embedded in this document.

Teacher/Parent: view the separate answer key

In this pack

  1. Lesson 1: The Board and Setup
  2. Lesson 2: Rooks, Bishops, and Queens
  3. Lesson 3: Kings, Knights, and Pawns
  4. Lesson 4: Capturing and Check
  5. Lesson 5: Getting Out of Check and Checkmate
  6. Lesson 6: Castling, Stalemate, and Draw Basics

Worksheet: The Board and Setup

Topic: basics | Level: 1 | Start Here branch

Learn the square names, the light-square-on-the-right rule, and where every piece belongs before the game starts.

Why This Matters

  • Every square has a name made from a file letter and a rank number, like that square or b7.
  • Before you set up the pieces, turn the board so the light square is on the right.
  • Queens start on their own color: the white queen on d1 and the black queen on d8.

Objectives

  • Name files, ranks, and simple coordinates like that square.
  • Use the "light square on the right" rule to orient the board correctly.
  • Set up the kings, queens, rooks, bishops, knights, and pawns in the right starting places.

Practice Tasks

  1. Label the files a-h and the ranks 1-8 on a blank board.
  2. Write the rule that helps you turn the board the right way before you set up the pieces.
  3. Name where the white queen, white king, black queen, and black king start.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the lesson move.

Practice 2

Black to move. Find the lesson move.

Practice 3

White to move. Find the lesson move.

Practice 4

White to move. Find the lesson move.

Mini-Game

Play from the normal starting setup. Before every legal move, say the square name you start from and the square name you land on.

Worksheet: Rooks, Bishops, and Queens

Topic: basics | Level: 1 | Start Here branch

Sliding pieces move in straight lines or diagonals, but they stop when a piece blocks the road.

Why This Matters

  • Rooks slide in straight lines. Bishops slide in diagonals.
  • Queens combine both patterns, so they are the strongest sliding piece.
  • A sliding piece must stop before a blocker or capture the first enemy piece in its path.

Objectives

  • Move rooks on ranks and files.
  • Move bishops on diagonals.
  • Explain that queens combine both patterns, but none of these pieces may jump over blockers.

Practice Tasks

  1. Write one sentence for how a rook moves and one sentence for how a bishop moves.
  2. Why can't a rook on a1 move to a4 when a pawn is still sitting on a2?
  3. Explain why the queen is sometimes called a rook plus a bishop together.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the lesson move.

Practice 2

White to move. Find the lesson move.

Practice 3

White to move. Find the move that gives check.

Practice 4

White to move. Find the move that gives check.

Mini-Game

Play with the rook, bishop, and queen. Before each move, say whether the path is straight or diagonal, and whether any blocker is in the way.

Worksheet: Kings, Knights, and Pawns

Topic: basics | Level: 1 | Start Here branch

Kings step one square, knights hop in an L-shape, and pawns march forward with their own special rules.

Why This Matters

  • Kings are precious: they step only one square and cannot walk into an attacked square.
  • Knights move in an L-shape and are the only pieces that can jump over other pieces.
  • Pawns move forward, capture diagonally, may move two squares on their first move, and can promote when they reach the end.

Objectives

  • Move the king one square in any direction without walking into danger.
  • Use the knight's L-shape jump over other pieces.
  • Explain pawn direction, the double-step from the starting square, diagonal captures, and a first look at promotion.

Practice Tasks

  1. Draw a knight's L-shape and write two squares it could jump to from b1.
  2. What is the biggest safety rule for kings?
  3. Write the special pawn rules: first move, captures, and promotion.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the lesson move.

Practice 2

White to move. Find the lesson move.

Practice 3

White to move. Find the lesson move.

Practice 4

White to move. Find the lesson move.

Practice 5

White to move. Find the best promotion.

Mini-Game

Try legal king, knight, and pawn moves only. Notice that the knight can hop, kings step one square, and pawns only march forward.

Worksheet: Capturing and Check

Topic: basics | Level: 1 | Start Here branch

Most captures follow a piece's normal move pattern, while pawns are special because they move forward but capture diagonally forward; check means the king is under attack right now.

Why This Matters

  • Most pieces capture by using the same move pattern they normally use, except the destination square has an enemy piece on it.
  • Pawns are special: they move straight forward, but they capture one square diagonally forward.
  • The square a piece attacks is important even if no piece is standing there yet.
  • Check is special because a king under attack must be rescued on the very next move.

Objectives

  • Capture by moving onto a square occupied by an enemy piece with a legal move pattern.
  • Spot attacked squares and notice when a king is in check.
  • Say the difference between a regular move and a move that checks the king.

Practice Tasks

  1. Write a short definition of a capture.
  2. Write a short definition of check.
  3. For each practice position, say whether the winning move was mainly a capture, a check, or both.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the safe capture.

Practice 2

White to move. Find the safe capture.

Practice 3

White to move. Find the move that gives check.

Mini-Game

Play a few moves and say out loud when you are capturing something or giving check. If neither happens, say "quiet move."

Worksheet: Getting Out of Check and Checkmate

Topic: basics | Level: 1 | Start Here branch

When a king is in check, you must fix it right away by moving the king, capturing the checker, or blocking the line if that works.

Why This Matters

  • You may never ignore check. Your very next move must make the check disappear.
  • There are only three rescue ideas: move the king, capture the checker, or block the line if the attacker slides.
  • If none of those work, the position is checkmate, not just check.

Objectives

  • Use the three rescue ideas: move the king, capture the checking piece, or block the check.
  • Explain that every legal reply to check must make the attack disappear.
  • Tell the difference between check and checkmate.

Practice Tasks

  1. List the three main ways to get out of check.
  2. How is check different from checkmate?
  3. Look at the practice positions and name which rescue idea was used in each one.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the checkmate.

Practice 2

White to move. Find the lesson move.

Practice 3

White to move. Find the lesson move.

Practice 4

White to move. Find the lesson move.

Mini-Game

White starts in check. Try legal replies only, and notice that any move which does not fix the check is rejected.

Worksheet: Castling, Stalemate, and Draw Basics

Topic: basics | Level: 1 | Start Here branch

Castling has a few important safety rules, and not every game ends with checkmate — some endings are draws.

Why This Matters

  • Castling is a special king move: the king moves two squares toward a rook, then that rook hops over it.
  • You may not castle out of check, through check, or into check, and pieces between the king and rook must be gone.
  • Some games are drawn: stalemate is the famous one, but insufficient material, threefold repetition, and the 50-move rule matter too.

Objectives

  • Castle only when the king and rook have not moved, the path is clear, and the king does not castle through danger.
  • Tell stalemate apart from checkmate.
  • Use simple draw words like stalemate, insufficient material, threefold repetition, and 50-move rule.

Practice Tasks

  1. Write the four castling safety checks you should ask before you castle.
  2. Explain the difference between stalemate and checkmate.
  3. What do these draw words mean in kid-friendly language: stalemate, insufficient material, threefold repetition, and 50-move rule?

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the safest king move.

Practice 2

Black to move. Find the safest king move.

Practice 3

White to move. Find the move that forces stalemate.

Practice 4

White to move. Finish the checkmate.

Mini-Game

Try castling on both sides. White may not castle kingside through the bishop's attack, but queenside castling is still legal.