Chess Learning Print Pack

Tactics & Middlegame

Eight tactics and planning lessons on hanging pieces, checks, captures, threats, forks, pins, skewers, king safety, and active pieces.

Includes 8 lessons in curriculum order.

Student copy only — no answers are embedded in this document.

Teacher/Parent: view the separate answer key

In this pack

  1. Lesson 1: Hanging Pieces and Piece Values
  2. Lesson 2: Checks, Captures, and Threats
  3. Lesson 3: Forks
  4. Lesson 4: Pins
  5. Lesson 5: Skewers
  6. Lesson 6: Discovered Attacks
  7. Lesson 7: King Safety
  8. Lesson 8: Active Pieces

Worksheet: Hanging Pieces and Piece Values

Topic: middlegame | Level: 2 | Week 4

Learn the value of each piece and how to spot when a piece is left undefended ("hanging") so you can win it for free.

Why This Matters

  • Every piece has an approximate value: pawn 1, knight 3, bishop 3, rook 5, queen 9.
  • Before every move, check: did that move leave a piece where it can be captured for free?
  • Winning "hanging" pieces is the single easiest way for a beginner to gain an advantage.

Objectives

  • Recall the approximate value of each piece.
  • Spot when an opponent's piece has no defender.
  • Capture hanging pieces instead of missing free material.

Practice Tasks

  1. Write the point value of the pawn, knight, bishop, rook, and queen.
  2. In the mini-game position, circle any piece that looks undefended.
  3. Solve the 5 hanging-piece puzzles from this lesson and write the winning move for each.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the free capture.

Practice 2

White to move. Find the free capture.

Practice 3

White to move. Find the free capture.

Practice 4

White to move. Find the free capture.

Practice 5

White to move. Find the free capture.

Mini-Game

Play this position out with a partner. Every time either side moves a piece to a square with no defender, the other side should say "hanging!" and try to win it.

Worksheet: Checks, Captures, and Threats

Topic: middlegame | Level: 2 | Week 4

Before every move, scan the board for checks, captures, and threats ("CCT") - the three most forcing kinds of moves.

Why This Matters

  • "CCT" is a simple scan you can do before every move: are there any checks, captures, or threats available?
  • Checks and captures are easy to spot. Threats are trickier - they attack something without taking it yet.
  • Strong players use this scan on every move, for both sides, before deciding what to play.

Objectives

  • Explain what a check, a capture, and a threat are.
  • Scan a position for all three before choosing a move.
  • Tell the difference between a real threat and a move that does nothing.

Practice Tasks

  1. Write the definitions of check, capture, and threat in your own words.
  2. In the mini-game position, name one square a threatening move could target.
  3. Solve the three CCT practice positions and label each one check, capture, or threat.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the move that gives check.

Practice 2

White to move. Find the safe capture.

Practice 3

White to move. Find the move that creates a threat.

Mini-Game

Play this position with a partner. On each turn, say out loud whether your move is a check, a capture, a threat, or none of those.

Worksheet: Forks

Topic: middlegame | Level: 2 | Week 5

A fork is one move that attacks two enemy pieces at the same time, so the opponent can only save one of them.

Why This Matters

  • A fork happens when one piece attacks two (or more) enemy pieces on the same move.
  • Knights are the classic forking piece because their attack pattern is hard to see coming and hard to block.
  • When you find a fork, check that the forking piece itself is safe - a fork only wins if you don't lose it right back.

Objectives

  • Define what a fork is.
  • Recognize squares where a knight forks two pieces.
  • Find forking moves in practice positions.

Practice Tasks

  1. Draw a knight on d5 and mark every square it attacks.
  2. In the mini-game position, is there a knight move that attacks two black pieces? If not yet, which move gets closer?
  3. Solve the 4 fork puzzles and write the forking move for each.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the move that attacks two targets at once.

Practice 2

White to move. Find the move that attacks two targets at once.

Practice 3

White to move. Find the move that attacks two targets at once.

Practice 4

White to move. Find the move that attacks two targets at once.

Mini-Game

Play this position with a partner. Watch for any knight move that would attack two pieces at once - even if it is not available yet, discuss where a fork could happen later.

Worksheet: Pins

Topic: middlegame | Level: 2 | Week 5

A pin locks a piece in place because moving it would expose a more valuable piece (often the king) behind it.

Why This Matters

  • A pin happens when a bishop, rook, or queen attacks a piece that is standing in front of a more valuable piece.
  • An "absolute" pin is against the king - the pinned piece legally cannot move at all.
  • Pinned pieces make great targets: pile up more attackers on them since they often cannot run away.

Objectives

  • Define what a pin is and why a pinned piece cannot move freely.
  • Recognize pins along files, ranks, and diagonals.
  • Find moves that create or exploit a pin.

Practice Tasks

  1. Explain why a pinned piece is often "frozen" even if it looks like it can move.
  2. In the mini-game position, name a piece that could become pinned.
  3. Solve the 3 pin puzzles and write down which piece is pinned in each one.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the move that creates the pin.

Practice 2

White to move. Find the move that creates the pin.

Practice 3

White to move. Find the move that creates the pin.

Mini-Game

Play this position with a partner. Look for any bishop or rook move that would pin an enemy piece to its king or queen.

Worksheet: Skewers

Topic: middlegame | Level: 2 | Week 6

A skewer attacks a valuable piece that must move out of the way, exposing a less valuable piece behind it to be captured.

Why This Matters

  • A skewer is like a pin in reverse: the bigger piece is in front and must move, uncovering the smaller piece behind it.
  • Skewers are often delivered with a check, since the king must move and cannot ignore it.
  • After the forced move, remember to actually capture the piece that was hiding behind - that is the point of the skewer.

Objectives

  • Define a skewer and how it differs from a pin.
  • Recognize when a check can be used to set up a skewer.
  • Find and follow through on skewer moves.

Practice Tasks

  1. Explain the difference between a pin and a skewer.
  2. In the mini-game position, is there a piece lined up behind the black king on a file, rank, or diagonal?
  3. Solve the 3 skewer puzzles and write down the forced reply move for each.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the skewer.

Practice 2

White to move. Find the skewer.

Practice 3

White to move. Find the skewer.

Mini-Game

Play this position with a partner. Look for any check that would force the king to move and expose another piece behind it - that is a skewer.

Worksheet: Discovered Attacks

Topic: middlegame | Level: 2 | Week 6

A discovered attack happens when moving one piece out of the way reveals an attack from a different piece behind it.

Why This Matters

  • Sometimes a piece is quietly blocking one of your own pieces from attacking something powerful.
  • Moving the blocking piece away can "discover" a check or attack from the piece behind it.
  • The strongest discovered attacks let the moving piece do something useful too, like capture or fork, while the revealed piece checks the king.

Objectives

  • Define a discovered attack and a discovered check.
  • Notice when a friendly piece is blocking another piece's line of attack.
  • Find the move that unmasks a discovered check.

Practice Tasks

  1. Explain why a discovered check can be more dangerous than a normal check.
  2. In the mini-game position, name a friendly piece that is blocking another one of your pieces.
  3. Solve the 3 discovered-attack puzzles and write which piece delivered the hidden check each time.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the discovered attack.

Practice 2

White to move. Find the discovered attack.

Practice 3

White to move. Find the discovered attack.

Mini-Game

Play this position with a partner. Before moving any piece, check whether it is blocking one of your other pieces from attacking something valuable.

Worksheet: King Safety

Topic: middlegame | Level: 2 | Week 7

Keep your king safe by castling early and moving it out of danger the moment it comes under attack.

Why This Matters

  • The center of the board opens up quickly once pieces trade off, so a king left there is often unsafe.
  • Castling early is usually the single best way to protect your king and get a rook into play at the same time.
  • If your king is ever in check, look for the safest escape square before considering blocking or capturing.

Objectives

  • Explain why castling early improves king safety.
  • Recognize when a king must move to escape check.
  • Choose the safest option when the king is threatened.

Practice Tasks

  1. Write two reasons castling early is a good habit.
  2. In the mini-game position, has Black castled yet? What could go wrong if Black waits too long?
  3. Solve the 3 king-safety practice positions and write what made each king unsafe before the move.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Find the safest king move.

Practice 2

White to move. Find the safest king move.

Practice 3

White to move. Find the safest king move.

Mini-Game

Play this position with a partner. White has already castled - discuss whether Black should castle now too, and why waiting could be risky.

Worksheet: Active Pieces

Topic: middlegame | Level: 2 | Week 7

An active piece controls important squares and open lines. Learn to move your pieces to their best, safest squares.

Why This Matters

  • A piece is "active" when it controls a lot of important squares - the center, open files, or long diagonals.
  • Rooks want open files, knights want central outposts, and bishops want long, unblocked diagonals.
  • A safe, active piece is almost always better than a piece that is safe but doing nothing.

Objectives

  • Explain what makes a piece "active" versus "passive".
  • Recognize open files, central squares, and long diagonals.
  • Move pieces to active squares without hanging them.

Practice Tasks

  1. Name one square a knight controls more squares from than any other square on the board.
  2. In the mini-game position, which piece looks the least active right now?
  3. Solve the 3 active-piece practice positions and write which square each piece moved to and why it is strong.

Board Walkthrough

Follow the lesson one board at a time. The teacher answer key includes the move list.

Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Board 7
Board 8
Board 9

Practice Positions

Solve each position on paper first. Answers live only in the separate teacher/parent key.

Practice 1

White to move. Improve the activity of your piece.

Practice 2

White to move. Improve the activity of your piece.

Practice 3

White to move. Improve the activity of your piece.

Mini-Game

Play this position with a partner. Before every move, ask: does this move make one of my pieces more active, or less?