Worksheet: The Board and Setup
Topic: basics | Level: 1
Learn the square names, the light-square-on-the-right rule, and where every piece belongs before the game starts.
Why This Matters
- Every square has a name made from a file letter and a rank number, like e4 or b7.
- Before you set up the pieces, turn the board so the light square is on the right.
- Queens start on their own color: the white queen on d1 and the black queen on d8.
Practice Tasks
- Label the files a-h and the ranks 1-8 on a blank board.
- Write the rule that helps you turn the board the right way before you set up the pieces.
- Name where the white queen, white king, black queen, and black king start.
Board Evolution (One Step per Board)
Step 0: Starting Position
Practice Positions
Find each move on paper, then check the Answer Key at the end.
Practice 1
White to move. Push the e-pawn two squares so it lands on e4.
Practice 2
Black to move. Step the king knight from g8 to f6.
Practice 3
White to move. Develop the king knight from g1 to f3.
Practice 4
White to move. Slide the bishop from f1 to b5.
Mini-Game
Play from the normal starting setup. Before every legal move, say the square name you start from and the square name you land on.
Answer Key
- Files run left to right as a, b, c, d, e, f, g, h. Ranks run from White's side up the board as 1 through 8.
- The board should be turned so the light square is on the right corner closest to you.
- White queen: d1. White king: e1. Black queen: d8. Black king: e8.
Practice Position Solutions
- Practice 1: e4 — The e-pawn starts on e2, so moving it to e4 uses the file letter and rank number exactly.
- Practice 2: Nf6 — Knights start next to the rooks. Black's king knight begins on g8 and hops to f6.
- Practice 3: Nf3 — Reading coordinates helps you find both the starting square (g1) and the landing square (f3).
- Practice 4: Bb5 — Bishops travel on diagonals, so the f1 bishop reaches b5 in one smooth diagonal line.