Worksheet: Checks, Captures, and Threats
Topic: middlegame | Level: 2
Before every move, scan the board for checks, captures, and threats ("CCT") - the three most forcing kinds of moves.
Why This Matters
- "CCT" is a simple scan you can do before every move: are there any checks, captures, or threats available?
- Checks and captures are easy to spot. Threats are trickier - they attack something without taking it yet.
- Strong players use this scan on every move, for both sides, before deciding what to play.
Practice Tasks
- Write the definitions of check, capture, and threat in your own words.
- In the mini-game position, name one square a threatening move could target.
- Solve the three CCT practice positions and label each one check, capture, or threat.
Board Evolution (One Step per Board)
Step 0: Starting Position
Practice Positions
Find each move on paper, then check the Answer Key at the end.
Practice 1
Find the move that gives check.
Practice 2
Find the safe capture.
Practice 3
This move does not check or capture anything, but it still forces a response. Find the threatening move.
Mini-Game
Play this position with a partner. On each turn, say out loud whether your move is a check, a capture, a threat, or none of those.
Answer Key
- Check: attacks the king. Capture: takes an enemy piece. Threat: attacks a piece or square without capturing yet.
- Answers will vary - accept any reasonable undefended target.
- Position 1: check (Re4+). Position 2: capture (Qxa5). Position 3: threat (Ra1).
Practice Position Solutions
- Practice 1: Re4+ — Moving the rook onto the e-file lines it up with the black king with nothing in between - that is a check.
- Practice 2: Qxa5 — The knight on a5 has no defender, so the queen can capture it for free - a clean capture.
- Practice 3: Ra1 — Moving the rook to the open a-file attacks the undefended black queen. Black must move the queen or lose it next turn - that is a threat.