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Worksheet: Checks, Captures, and Threats

Topic: middlegame | Level: 2

Before every move, scan the board for checks, captures, and threats ("CCT") - the three most forcing kinds of moves.

Why This Matters

Practice Tasks

  1. Write the definitions of check, capture, and threat in your own words.
  2. In the mini-game position, name one square a threatening move could target.
  3. Solve the three CCT practice positions and label each one check, capture, or threat.

Board Evolution (One Step per Board)

Step 0: Starting Position
Step 1: e4
Step 2: c5
Step 3: Nf3
Step 4: Nc6
Step 5: d4
Step 6: cxd4
Step 7: Nxd4
Step 8: Nf6

Practice Positions

Find each move on paper, then check the Answer Key at the end.

Practice 1

Find the move that gives check.

Practice 2

Find the safe capture.

Practice 3

This move does not check or capture anything, but it still forces a response. Find the threatening move.

Mini-Game

Play this position with a partner. On each turn, say out loud whether your move is a check, a capture, a threat, or none of those.

Answer Key

  1. Check: attacks the king. Capture: takes an enemy piece. Threat: attacks a piece or square without capturing yet.
  2. Answers will vary - accept any reasonable undefended target.
  3. Position 1: check (Re4+). Position 2: capture (Qxa5). Position 3: threat (Ra1).

Practice Position Solutions

  1. Practice 1: Re4+Moving the rook onto the e-file lines it up with the black king with nothing in between - that is a check.
  2. Practice 2: Qxa5The knight on a5 has no defender, so the queen can capture it for free - a clean capture.
  3. Practice 3: Ra1Moving the rook to the open a-file attacks the undefended black queen. Black must move the queen or lose it next turn - that is a threat.