Checks, Captures, and Threats

Before every move, scan the board for checks, captures, and threats ("CCT") - the three most forcing kinds of moves.

Why This Matters

  • "CCT" is a simple scan you can do before every move: are there any checks, captures, or threats available?
  • Checks and captures are easy to spot. Threats are trickier - they attack something without taking it yet.
  • Strong players use this scan on every move, for both sides, before deciding what to play.

Objectives

  • Explain what a check, a capture, and a threat are.
  • Scan a position for all three before choosing a move.
  • Tell the difference between a real threat and a move that does nothing.

Guided Interactive Lesson

Step 0 of 8
Try to play move 1:(Expected idea from lesson line)

Lesson Line

  1. e4
  2. c5
  3. Nf3
  4. Nc6
  5. d4
  6. cxd4
  7. Nxd4
  8. Nf6

Practice Positions

Find the move yourself — the answer stays hidden until you solve it or reveal it.

Practice 1 of 3

Find the move that gives check.

Practice 2 of 3

Find the safe capture.

Practice 3 of 3

This move does not check or capture anything, but it still forces a response. Find the threatening move.

Mini-Game

Play this position with a partner. On each turn, say out loud whether your move is a check, a capture, a threat, or none of those.

Printable Move-by-Move Boards

Print one board per step to review the full sequence offline.

Open printable version