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Worksheet: Pins

Topic: middlegame | Level: 2

A pin locks a piece in place because moving it would expose a more valuable piece (often the king) behind it.

Why This Matters

Practice Tasks

  1. Explain why a pinned piece is often "frozen" even if it looks like it can move.
  2. In the mini-game position, name a piece that could become pinned.
  3. Solve the 3 pin puzzles and write down which piece is pinned in each one.

Board Evolution (One Step per Board)

Step 0: Starting Position
Step 1: e4
Step 2: e5
Step 3: Nf3
Step 4: Nc6
Step 5: Bb5
Step 6: d6
Step 7: d4
Step 8: Bd7

Practice Positions

Find each move on paper, then check the Answer Key at the end.

Practice 1

White to move. Black's knight can't legally move — find the way to win it.

Practice 2

White to move. Black's bishop on f6 is stuck — take it.

Practice 3

White to move. Black's rook on e8 can't move without exposing the king — capture it.

Mini-Game

Play this position with a partner. Look for any bishop or rook move that would pin an enemy piece to its king or queen.

Answer Key

  1. If the pinned piece moves, it would expose the king to check, which is illegal - or it would lose a bigger piece behind it.
  2. Answers will vary based on the position reached.
  3. See practice positions above for each puzzle's solution move.

Practice Position Solutions

  1. Practice 1: Qxa5+The knight on a5 is pinned to the king by the white rook on a1 along the a-file — it is not allowed to move at all. The white queen simply captures it along the 5th rank with Qxa5+.
  2. Practice 2: gxf6The white bishop on b2 pins the black bishop on f6 to the king on h8 along the long diagonal, so the black bishop cannot move away. The pawn on g5 simply captures it with gxf6.
  3. Practice 3: Rexe8+The rook on e8 is pinned along the 8th rank by White's rook on a8 — if it moved, the king on g8 would be in check. The other white rook, on e1, simply captures it along the e-file with check.