Pins

A pin locks a piece in place because moving it would expose a more valuable piece (often the king) behind it.

Why This Matters

  • A pin happens when a bishop, rook, or queen attacks a piece that is standing in front of a more valuable piece.
  • An "absolute" pin is against the king - the pinned piece legally cannot move at all.
  • Pinned pieces make great targets: pile up more attackers on them since they often cannot run away.

Objectives

  • Define what a pin is and why a pinned piece cannot move freely.
  • Recognize pins along files, ranks, and diagonals.
  • Find moves that create or exploit a pin.

Guided Interactive Lesson

Step 0 of 8
Try to play move 1:(Expected idea from lesson line)

Lesson Line

  1. e4
  2. e5
  3. Nf3
  4. Nc6
  5. Bb5
  6. d6
  7. d4
  8. Bd7

Practice Positions

Find the move yourself — the answer stays hidden until you solve it or reveal it.

Practice 1 of 3

White to move. Black's knight can't legally move — find the way to win it.

Practice 2 of 3

White to move. Black's bishop on f6 is stuck — take it.

Practice 3 of 3

White to move. Black's rook on e8 can't move without exposing the king — capture it.

Mini-Game

Play this position with a partner. Look for any bishop or rook move that would pin an enemy piece to its king or queen.

Printable Move-by-Move Boards

Print one board per step to review the full sequence offline.

Open printable version