Getting Out of Check and Checkmate

Start Here beginner branch

When a king is in check, you must fix it right away by moving the king, capturing the checker, or blocking the line if that works.

Why This Matters

  • You may never ignore check. Your very next move must make the check disappear.
  • There are only three rescue ideas: move the king, capture the checker, or block the line if the attacker slides.
  • If none of those work, the position is checkmate, not just check.

Objectives

  • Use the three rescue ideas: move the king, capture the checking piece, or block the check.
  • Explain that every legal reply to check must make the attack disappear.
  • Tell the difference between check and checkmate.

Guided Interactive Lesson

Step 0 of 3
Try to play move 1:(Expected idea from lesson line)

Lesson Line

  1. Bxe2
  2. Qxe2+
  3. Kxe2

Practice Positions

Find the move yourself — the answer stays hidden until you solve it or reveal it.

Practice 1 of 4

White to move. Find checkmate in one.

Practice 2 of 4

Only one rescue works here. Move the king so the check disappears.

Practice 3 of 4

Capture the checking rook with your bishop.

Practice 4 of 4

The rook's line can be blocked. Slide your bishop in the way.

Mini-Game

White starts in check. Try legal replies only, and notice that any move which does not fix the check is rejected.

Printable Move-by-Move Boards

Print one board per step to review the full sequence offline.

Open printable version