Skewers
A skewer attacks a valuable piece that must move out of the way, exposing a less valuable piece behind it to be captured.
Why This Matters
- A skewer is like a pin in reverse: the bigger piece is in front and must move, uncovering the smaller piece behind it.
- Skewers are often delivered with a check, since the king must move and cannot ignore it.
- After the forced move, remember to actually capture the piece that was hiding behind - that is the point of the skewer.
Objectives
- Define a skewer and how it differs from a pin.
- Recognize when a check can be used to set up a skewer.
- Find and follow through on skewer moves.
Guided Interactive Lesson
Step 0 of 8
Try to play move 1:(Expected idea from lesson line)
Lesson Line
- d4
- d5
- c4
- e6
- Nc3
- Nf6
- Bg5
- Be7
Practice Positions
Find the move yourself — the answer stays hidden until you solve it or reveal it.
Practice 1 of 3
White to move. Check the king, then win the piece behind it.
Practice 2 of 3
White to move. Check the king, then win the piece behind it.
Practice 3 of 3
White to move. Check the king, then win the piece behind it.
Mini-Game
Play this position with a partner. Look for any check that would force the king to move and expose another piece behind it - that is a skewer.
Printable Move-by-Move Boards
Print one board per step to review the full sequence offline.
Open printable version